out `Small ``Game\'\'\n' use term set `score' `0' set `win.maxw' { # ^ win.maxw is just the variable name. The dot is just a character. # the dot doesn't mean anything special here. # We doin RPN :O sub `1' \ # `term:rows' is the name a command being run. \ # since variable names are quite permissive, this is just the name of a \ # command defined within the file `term' (imported at the top) \ # \ # Also note that a \ at the end of a line, even after a comment \ # continues a line. meaning, term:rows will be the seconc argument \ # of the subtraction above. \ term:rows } set `win.maxh' {sub `1' term:cols} set `guy.char' `\U0001FBC5' set `guy.x' `1' set `guy.y' `1' # Unicode is supported inside quotes: set `star.char' `⭐' # also non-ascii is allowed in identifiers: set `\x1b' `hello' # and escapes are allowed in the middle of identifiers: out \x1b # << outputs hello # and interpolation can be done on its own: out <`\x1b'> # << also outputs hello # and ofc, you could use ^[ in the raw code: out  # << bad idea, but yes, it still writes hello. # and then we'll undefine it for your sanity: del `\x1b' # `def' defines a command def randstarpos { set `star.x' { # Get the real part of the rounded number after adding 1. ( # rounding removes decimal parts but leaves the immaginary # part): rea {rnd {add `1' { mul win.maxw rnd # ^ rnd returns a random number # from 0 to 1 }}} } set `star.y' {rea {rnd add `1' {mul rnd win.maxh} }} } def w {set `guy.y' {rea {rnd { max `1' {sub `1' guy.y} }}}} def a {set `guy.x' {rea {rnd {max `1' {sub `1' guy.x}}}}} def s {set `guy.y' {rea {rnd {min win.maxh {add `1' guy.y}}}}} def d {set `guy.x' {rea {rnd {min win.maxw {add `1' guy.x}}}}} !randstarpos inf !{ #^the infinite loop command. #Note that the bang is nessicary as otherwise, the lazy would always #inherit the same state. out `\x1b[;H' # ^writes to stdout out `\x1b[;H' map inp \ `w' !w \ `k' !w \ `a' !a \ `j' !a \ `s' !s \ `h' !s \ `d' !d \ `l' !d \ defa {} # ^map -- maps a value to a result # The arguments alternate between # things to match against and lazies # to run as a result of those matches. # The result is always a block that # will be ccl'd if the match is found. # The last thing to match against is # always assumed to be the default. # It is convention to make the last # matching argument `defa'. # `inp' gets a single char from stdin. ifs { eql `' `' # ^ eql will return `f' if they're # not equal and `' if they're equal. eql `' `' # Note that since output is combined, this block is effectively # an and operator. The actual and operator is better tho. It # provides short-circuting. } then !{ !randstarpos set score {add `1' score} out `\x1b[2J\x1b[HScore: ' } }