input {
    keyboard {
        xkb {
            layout "it"
            options "caps:capslock"
        }
        track-layout "global"
    }

    touchpad {
        tap
        natural-scroll
        scroll-method "two-finger"
        click-method "button-areas"
    }

    mouse {
        accel-speed -0.8
    }

    focus-follows-mouse max-scroll-amount="5%"
}

output "HDMI-A-1" {
    variable-refresh-rate
}

layout {
    gaps 16
    center-focused-column "never"

    // You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between.
    preset-column-widths {
        // Proportion sets the width as a fraction of the output width, taking gaps into account.
        // For example, you can perfectly fit four windows sized "proportion 0.25" on an output.
        // The default preset widths are 1/3, 1/2 and 2/3 of the output.
        proportion 0.33333
        proportion 0.5
        proportion 0.66667

        // Fixed sets the width in logical pixels exactly.
        // fixed 1920
    }

    // You can also customize the heights that "switch-preset-window-height" (Mod+Shift+R) toggles between.
    // preset-window-heights { }

    // You can change the default width of the new windows.
    default-column-width { proportion 0.5; }
    // If you leave the brackets empty, the windows themselves will decide their initial width.
    // default-column-width {}

    // By default focus ring and border are rendered as a solid background rectangle
    // behind windows. That is, they will show up through semitransparent windows.
    // This is because windows using client-side decorations can have an arbitrary shape.
    //
    // If you don't like that, you should uncomment `prefer-no-csd` below.
    // Niri will draw focus ring and border *around* windows that agree to omit their
    // client-side decorations.
    //
    // Alternatively, you can override it with a window rule called
    // `draw-border-with-background`.

    // You can change how the focus ring looks.
    focus-ring {

        // How many logical pixels the ring extends out from the windows.
        width 4

        // Colors can be set in a variety of ways:
        // - CSS named colors: "red"
        // - RGB hex: "#rgb", "#rgba", "#rrggbb", "#rrggbbaa"
        // - CSS-like notation: "rgb(255, 127, 0)", rgba(), hsl() and a few others.

        // Color of the ring on the active monitor.
        active-color "#8d4eef"

        // Color of the ring on inactive monitors.
        inactive-color "#505050"

        // You can also use gradients. They take precedence over solid colors.
        // Gradients are rendered the same as CSS linear-gradient(angle, from, to).
        // The angle is the same as in linear-gradient, and is optional,
        // defaulting to 180 (top-to-bottom gradient).
        // You can use any CSS linear-gradient tool on the web to set these up.
        // Changing the color space is also supported, check the wiki for more info.
        //
        // active-gradient from="#80c8ff" to="#bbddff" angle=45

        // You can also color the gradient relative to the entire view
        // of the workspace, rather than relative to just the window itself.
        // To do that, set relative-to="workspace-view".
        //
        // inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
    }

    // You can also add a border. It's similar to the focus ring, but always visible.
    border {
        // The settings are the same as for the focus ring.
        // If you enable the border, you probably want to disable the focus ring.
        off

        width 4
        active-color "#ffc87f"
        inactive-color "#505050"

        // active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view"
        // inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
    }

    // Struts shrink the area occupied by windows, similarly to layer-shell panels.
    // You can think of them as a kind of outer gaps. They are set in logical pixels.
    // Left and right struts will cause the next window to the side to always be visible.
    // Top and bottom struts will simply add outer gaps in addition to the area occupied by
    // layer-shell panels and regular gaps.
    struts {
        // left 64
        // right 64
        // top 64
        // bottom 64
    }
}

spawn-at-startup "wpaperd"

prefer-no-csd

screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"

animations {
    // Uncomment to turn off all animations.
    // off

    // Slow down all animations by this factor. Values below 1 speed them up instead.
    // slowdown 3.0
}

window-rule {
    // This regular expression is intentionally made as specific as possible,
    // since this is the default config, and we want no false positives.
    // You can get away with just app-id="wezterm" if you want.
    match app-id=r#"^org\.wezfurlong\.wezterm$"#
    default-column-width {}
}

window-rule {
    geometry-corner-radius 8
    clip-to-geometry true
}

binds {
    Mod+Shift+Backslash { show-hotkey-overlay; }

    Mod+T { spawn "wezterm" "start"; }
    Mod+D { spawn "fuzzel"; }
    Super+Alt+L { spawn "swaylock"; }

    XF86AudioRaiseVolume  allow-when-locked=true { spawn "swayosd-client" "--output-volume=raise"; }
    XF86AudioLowerVolume  allow-when-locked=true { spawn "swayosd-client" "--output-volume=lower"; }
    XF86AudioMute         allow-when-locked=true { spawn "swayosd-client" "--output-volume=mute-toggle"; }
    XF86AudioMicMute      allow-when-locked=true { spawn "swayosd-client" "--input-volume=mute-toggle"; }
    XF86MonBrightnessUp   allow-when-locked=true { spawn "swayosd-client" "--brightness=raise"; }
    XF86MonBrightnessDown allow-when-locked=true { spawn "swayosd-client" "--brightness=lower"; }

    XF86AudioPlay         allow-when-locked=true { spawn "playerctl" "play-pause"; }
    XF86AudioStop         allow-when-locked=true { spawn "playerctl" "stop"; }
    XF86AudioPrev         allow-when-locked=true { spawn "playerctl" "previous"; }
    XF86AudioNext         allow-when-locked=true { spawn "playerctl" "next"; }

    Mod+Q { close-window; }

    Mod+Left  { focus-column-left; }
    Mod+Down  { focus-window-down; }
    Mod+Up    { focus-window-up; }
    Mod+Right { focus-column-right; }
    Mod+H     { focus-column-left; }
    Mod+J     { focus-window-down; }
    Mod+K     { focus-window-up; }
    Mod+L     { focus-column-right; }

    Mod+Ctrl+Left  { move-column-left; }
    Mod+Ctrl+Down  { move-window-down; }
    Mod+Ctrl+Up    { move-window-up; }
    Mod+Ctrl+Right { move-column-right; }
    Mod+Ctrl+H     { move-column-left; }
    Mod+Ctrl+J     { move-window-down; }
    Mod+Ctrl+K     { move-window-up; }
    Mod+Ctrl+L     { move-column-right; }

    Mod+Home { focus-column-first; }
    Mod+End  { focus-column-last; }
    Mod+Ctrl+Home { move-column-to-first; }
    Mod+Ctrl+End  { move-column-to-last; }

    Mod+Shift+Left  { focus-monitor-left; }
    Mod+Shift+Down  { focus-monitor-down; }
    Mod+Shift+Up    { focus-monitor-up; }
    Mod+Shift+Right { focus-monitor-right; }
    Mod+Shift+H     { focus-monitor-left; }
    Mod+Shift+J     { focus-monitor-down; }
    Mod+Shift+K     { focus-monitor-up; }
    Mod+Shift+L     { focus-monitor-right; }

    Mod+Shift+Ctrl+Left  { move-column-to-monitor-left; }
    Mod+Shift+Ctrl+Down  { move-column-to-monitor-down; }
    Mod+Shift+Ctrl+Up    { move-column-to-monitor-up; }
    Mod+Shift+Ctrl+Right { move-column-to-monitor-right; }
    Mod+Shift+Ctrl+H     { move-column-to-monitor-left; }
    Mod+Shift+Ctrl+J     { move-column-to-monitor-down; }
    Mod+Shift+Ctrl+K     { move-column-to-monitor-up; }
    Mod+Shift+Ctrl+L     { move-column-to-monitor-right; }

    // Alternatively, there are commands to move just a single window:
    // Mod+Shift+Ctrl+Left  { move-window-to-monitor-left; }
    // ...

    // And you can also move a whole workspace to another monitor:
    // Mod+Shift+Ctrl+Left  { move-workspace-to-monitor-left; }
    // ...

    Mod+Page_Down      { focus-workspace-down; }
    Mod+Page_Up        { focus-workspace-up; }
    Mod+U              { focus-workspace-down; }
    Mod+I              { focus-workspace-up; }
    Mod+Ctrl+Page_Down { move-column-to-workspace-down; }
    Mod+Ctrl+Page_Up   { move-column-to-workspace-up; }
    Mod+Ctrl+U         { move-column-to-workspace-down; }
    Mod+Ctrl+I         { move-column-to-workspace-up; }

    // Alternatively, there are commands to move just a single window:
    // Mod+Ctrl+Page_Down { move-window-to-workspace-down; }
    // ...

    Mod+Shift+Page_Down { move-workspace-down; }
    Mod+Shift+Page_Up   { move-workspace-up; }
    Mod+Shift+U         { move-workspace-down; }
    Mod+Shift+I         { move-workspace-up; }

    // You can bind mouse wheel scroll ticks using the following syntax.
    // These binds will change direction based on the natural-scroll setting.
    //
    // To avoid scrolling through workspaces really fast, you can use
    // the cooldown-ms property. The bind will be rate-limited to this value.
    // You can set a cooldown on any bind, but it's most useful for the wheel.
    Mod+WheelScrollDown      cooldown-ms=150 { focus-workspace-down; }
    Mod+WheelScrollUp        cooldown-ms=150 { focus-workspace-up; }
    Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down; }
    Mod+Ctrl+WheelScrollUp   cooldown-ms=150 { move-column-to-workspace-up; }

    Mod+WheelScrollRight      { focus-column-right; }
    Mod+WheelScrollLeft       { focus-column-left; }
    Mod+Ctrl+WheelScrollRight { move-column-right; }
    Mod+Ctrl+WheelScrollLeft  { move-column-left; }

    // Usually scrolling up and down with Shift in applications results in
    // horizontal scrolling; these binds replicate that.
    Mod+Shift+WheelScrollDown      { focus-column-right; }
    Mod+Shift+WheelScrollUp        { focus-column-left; }
    Mod+Ctrl+Shift+WheelScrollDown { move-column-right; }
    Mod+Ctrl+Shift+WheelScrollUp   { move-column-left; }

    // Similarly, you can bind touchpad scroll "ticks".
    // Touchpad scrolling is continuous, so for these binds it is split into
    // discrete intervals.
    // These binds are also affected by touchpad's natural-scroll, so these
    // example binds are "inverted", since we have natural-scroll enabled for
    // touchpads by default.
    // Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; }
    // Mod+TouchpadScrollUp   { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; }

    // You can refer to workspaces by index. However, keep in mind that
    // niri is a dynamic workspace system, so these commands are kind of
    // "best effort". Trying to refer to a workspace index bigger than
    // the current workspace count will instead refer to the bottommost
    // (empty) workspace.
    //
    // For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on
    // will all refer to the 3rd workspace.
    Mod+1 { focus-workspace 1; }
    Mod+2 { focus-workspace 2; }
    Mod+3 { focus-workspace 3; }
    Mod+4 { focus-workspace 4; }
    Mod+5 { focus-workspace 5; }
    Mod+6 { focus-workspace 6; }
    Mod+7 { focus-workspace 7; }
    Mod+8 { focus-workspace 8; }
    Mod+9 { focus-workspace 9; }
    Mod+Ctrl+1 { move-column-to-workspace 1; }
    Mod+Ctrl+2 { move-column-to-workspace 2; }
    Mod+Ctrl+3 { move-column-to-workspace 3; }
    Mod+Ctrl+4 { move-column-to-workspace 4; }
    Mod+Ctrl+5 { move-column-to-workspace 5; }
    Mod+Ctrl+6 { move-column-to-workspace 6; }
    Mod+Ctrl+7 { move-column-to-workspace 7; }
    Mod+Ctrl+8 { move-column-to-workspace 8; }
    Mod+Ctrl+9 { move-column-to-workspace 9; }

    // Alternatively, there are commands to move just a single window:
    // Mod+Ctrl+1 { move-window-to-workspace 1; }

    // Switches focus between the current and the previous workspace.
    // Mod+Tab { focus-workspace-previous; }

    // Consume one window from the right into the focused column.
    Mod+Comma  { consume-window-into-column; }
    // Expel one window from the focused column to the right.
    Mod+Period { expel-window-from-column; }

    // There are also commands that consume or expel a single window to the side.
    Mod+BracketLeft  { consume-or-expel-window-left; }
    Mod+BracketRight { consume-or-expel-window-right; }

    Mod+R { switch-preset-column-width; }
    Mod+Shift+R { switch-preset-window-height; }
    Mod+Ctrl+R { reset-window-height; }
    Mod+F { maximize-column; }
    Mod+Shift+F { fullscreen-window; }
    Mod+C { center-column; }

    // Finer width adjustments.
    // This command can also:
    // * set width in pixels: "1000"
    // * adjust width in pixels: "-5" or "+5"
    // * set width as a percentage of screen width: "25%"
    // * adjust width as a percentage of screen width: "-10%" or "+10%"
    // Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 2.0,
    // set-column-width "100" will make the column occupy 200 physical screen pixels.
    Mod+Minus { set-column-width "-10%"; }
    Mod+Equal { set-column-width "+10%"; }

    // Finer height adjustments when in column with other windows.
    Mod+Shift+Minus { set-window-height "-10%"; }
    Mod+Shift+Equal { set-window-height "+10%"; }

    // Actions to switch layouts.
    // Note: if you uncomment these, make sure you do NOT have
    // a matching layout switch hotkey configured in xkb options above.
    // Having both at once on the same hotkey will break the switching,
    // since it will switch twice upon pressing the hotkey (once by xkb, once by niri).
    // Mod+Space       { switch-layout "next"; }
    // Mod+Shift+Space { switch-layout "prev"; }

    Print { screenshot; }
    Ctrl+Print { screenshot-screen; }
    Alt+Print { screenshot-window; }

    // The quit action will show a confirmation dialog to avoid accidental exits.
    Mod+Shift+E { quit; }

    // Powers off the monitors. To turn them back on, do any input like
    // moving the mouse or pressing any other key.
    Mod+Shift+P { power-off-monitors; }
}