format niri config (now it looks ugly af)

This commit is contained in:
Veneficium 2024-12-29 23:43:00 +01:00
parent 9c411eef35
commit 5acf0c5478

View file

@ -6,29 +6,23 @@ input {
} }
track-layout "global" track-layout "global"
} }
touchpad { touchpad {
tap tap
natural-scroll natural-scroll
scroll-method "two-finger" scroll-method "two-finger"
click-method "button-areas" click-method "button-areas"
} }
mouse { mouse {
accel-speed -0.8 accel-speed -0.8
} }
focus-follows-mouse max-scroll-amount="5%" focus-follows-mouse max-scroll-amount="5%"
} }
output "HDMI-A-1" { output "HDMI-A-1" {
variable-refresh-rate variable-refresh-rate
} }
layout { layout {
gaps 16 gaps 16
center-focused-column "never" center-focused-column "never"
// You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between. // You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between.
preset-column-widths { preset-column-widths {
// Proportion sets the width as a fraction of the output width, taking gaps into account. // Proportion sets the width as a fraction of the output width, taking gaps into account.
@ -37,19 +31,16 @@ layout {
proportion 0.33333 proportion 0.33333
proportion 0.5 proportion 0.5
proportion 0.66667 proportion 0.66667
// Fixed sets the width in logical pixels exactly.
// Fixed sets the width in logical pixels exactly. // fixed 1920 }
// fixed 1920
}
// You can also customize the heights that "switch-preset-window-height" (Mod+Shift+R) toggles between. // You can also customize the heights that "switch-preset-window-height" (Mod+Shift+R) toggles between.
// preset-window-heights { } // preset-window-heights { }
// You can change the default width of the new windows. // You can change the default width of the new windows.
default-column-width { proportion 0.5; } default-column-width {
proportion 0.5
}
// If you leave the brackets empty, the windows themselves will decide their initial width. // If you leave the brackets empty, the windows themselves will decide their initial width.
// default-column-width {} // default-column-width {}
// By default focus ring and border are rendered as a solid background rectangle // By default focus ring and border are rendered as a solid background rectangle
// behind windows. That is, they will show up through semitransparent windows. // behind windows. That is, they will show up through semitransparent windows.
// This is because windows using client-side decorations can have an arbitrary shape. // This is because windows using client-side decorations can have an arbitrary shape.
@ -60,205 +51,318 @@ layout {
// //
// Alternatively, you can override it with a window rule called // Alternatively, you can override it with a window rule called
// `draw-border-with-background`. // `draw-border-with-background`.
// You can change how the focus ring looks. // You can change how the focus ring looks.
focus-ring { focus-ring {
// How many logical pixels the ring extends out from the windows. // How many logical pixels the ring extends out from the windows.
width 4 width 4
// Colors can be set in a variety of ways: // Colors can be set in a variety of ways:
// - CSS named colors: "red" // - CSS named colors: "red"
// - RGB hex: "#rgb", "#rgba", "#rrggbb", "#rrggbbaa" // - RGB hex: "#rgb", "#rgba", "#rrggbb", "#rrggbbaa"
// - CSS-like notation: "rgb(255, 127, 0)", rgba(), hsl() and a few others. // - CSS-like notation: "rgb(255, 127, 0)", rgba(), hsl() and a few others.
// Color of the ring on the active monitor. // Color of the ring on the active monitor.
active-color "#8d4eef" active-color "#8d4eef"
// Color of the ring on inactive monitors. // Color of the ring on inactive monitors.
inactive-color "#505050" inactive-color "#505050"
// You can also use gradients. They take precedence over solid colors.
// You can also use gradients. They take precedence over solid colors. // Gradients are rendered the same as CSS linear-gradient(angle, from, to).
// Gradients are rendered the same as CSS linear-gradient(angle, from, to). // The angle is the same as in linear-gradient, and is optional,
// The angle is the same as in linear-gradient, and is optional, // defaulting to 180 (top-to-bottom gradient).
// defaulting to 180 (top-to-bottom gradient). // You can use any CSS linear-gradient tool on the web to set these up.
// You can use any CSS linear-gradient tool on the web to set these up. // Changing the color space is also supported, check the wiki for more info.
// Changing the color space is also supported, check the wiki for more info. //
// // active-gradient from="#80c8ff" to="#bbddff" angle=45
// active-gradient from="#80c8ff" to="#bbddff" angle=45 // You can also color the gradient relative to the entire view
// of the workspace, rather than relative to just the window itself.
// You can also color the gradient relative to the entire view // To do that, set relative-to="workspace-view".
// of the workspace, rather than relative to just the window itself. //
// To do that, set relative-to="workspace-view". // inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view" }
//
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
}
// You can also add a border. It's similar to the focus ring, but always visible. // You can also add a border. It's similar to the focus ring, but always visible.
border { border {
// The settings are the same as for the focus ring. // The settings are the same as for the focus ring.
// If you enable the border, you probably want to disable the focus ring. // If you enable the border, you probably want to disable the focus ring.
off off
width 4 width 4
active-color "#ffc87f" active-color "#ffc87f"
inactive-color "#505050" inactive-color "#505050"
// active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view"
// active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view" // inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view" }
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
}
// Struts shrink the area occupied by windows, similarly to layer-shell panels. // Struts shrink the area occupied by windows, similarly to layer-shell panels.
// You can think of them as a kind of outer gaps. They are set in logical pixels. // You can think of them as a kind of outer gaps. They are set in logical pixels.
// Left and right struts will cause the next window to the side to always be visible. // Left and right struts will cause the next window to the side to always be visible.
// Top and bottom struts will simply add outer gaps in addition to the area occupied by // Top and bottom struts will simply add outer gaps in addition to the area occupied by
// layer-shell panels and regular gaps. // layer-shell panels and regular gaps.
struts { struts {
// left 64 // left 64
// right 64 // right 64
// top 64 // top 64
// bottom 64 // bottom 64
} }
} }
spawn-at-startup "wpaperd" spawn-at-startup "wpaperd"
prefer-no-csd prefer-no-csd
screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png" screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"
animations { animations {
// Uncomment to turn off all animations. // Uncomment to turn off all animations.
// off // off
// Slow down all animations by this factor. Values below 1 speed them up instead.
// Slow down all animations by this factor. Values below 1 speed them up instead. // slowdown 3.0
// slowdown 3.0
} }
window-rule { window-rule {
// This regular expression is intentionally made as specific as possible, // This regular expression is intentionally made as specific as possible,
// since this is the default config, and we want no false positives. // since this is the default config, and we want no false positives.
// You can get away with just app-id="wezterm" if you want. // You can get away with just app-id="wezterm" if you want.
match app-id=r#"^org\.wezfurlong\.wezterm$"# match app-id=r"^org\.wezfurlong\.wezterm$"
default-column-width {} default-column-width {
}
}
}
window-rule { window-rule {
geometry-corner-radius 8 geometry-corner-radius 8
clip-to-geometry true clip-to-geometry true
} }
binds { binds {
Mod+Shift+Backslash { show-hotkey-overlay; } Mod+Shift+Backslash {
show-hotkey-overlay
Mod+T { spawn "wezterm" "start"; } }
Mod+D { spawn "fuzzel"; } Mod+T {
Super+Alt+L { spawn "swaylock"; } spawn "wezterm" "start"
}
XF86AudioRaiseVolume allow-when-locked=true { spawn "swayosd-client" "--output-volume=raise"; } Mod+D {
XF86AudioLowerVolume allow-when-locked=true { spawn "swayosd-client" "--output-volume=lower"; } spawn "fuzzel"
XF86AudioMute allow-when-locked=true { spawn "swayosd-client" "--output-volume=mute-toggle"; } }
XF86AudioMicMute allow-when-locked=true { spawn "swayosd-client" "--input-volume=mute-toggle"; } Super+Alt+L {
XF86MonBrightnessUp allow-when-locked=true { spawn "swayosd-client" "--brightness=raise"; } spawn "swaylock"
XF86MonBrightnessDown allow-when-locked=true { spawn "swayosd-client" "--brightness=lower"; } }
XF86AudioRaiseVolume allow-when-locked=true {
XF86AudioPlay allow-when-locked=true { spawn "playerctl" "play-pause"; } spawn "swayosd-client" "--output-volume=raise"
XF86AudioStop allow-when-locked=true { spawn "playerctl" "stop"; } }
XF86AudioPrev allow-when-locked=true { spawn "playerctl" "previous"; } XF86AudioLowerVolume allow-when-locked=true {
XF86AudioNext allow-when-locked=true { spawn "playerctl" "next"; } spawn "swayosd-client" "--output-volume=lower"
}
Mod+Q { close-window; } XF86AudioMute allow-when-locked=true {
spawn "swayosd-client" "--output-volume=mute-toggle"
Mod+Left { focus-column-left; } }
Mod+Down { focus-window-down; } XF86AudioMicMute allow-when-locked=true {
Mod+Up { focus-window-up; } spawn "swayosd-client" "--input-volume=mute-toggle"
Mod+Right { focus-column-right; } }
Mod+H { focus-column-left; } XF86MonBrightnessUp allow-when-locked=true {
Mod+J { focus-window-down; } spawn "swayosd-client" "--brightness=raise"
Mod+K { focus-window-up; } }
Mod+L { focus-column-right; } XF86MonBrightnessDown allow-when-locked=true {
spawn "swayosd-client" "--brightness=lower"
Mod+Ctrl+Left { move-column-left; } }
Mod+Ctrl+Down { move-window-down; } XF86AudioPlay allow-when-locked=true {
Mod+Ctrl+Up { move-window-up; } spawn "playerctl" "play-pause"
Mod+Ctrl+Right { move-column-right; } }
Mod+Ctrl+H { move-column-left; } XF86AudioStop allow-when-locked=true {
Mod+Ctrl+J { move-window-down; } spawn "playerctl" "stop"
Mod+Ctrl+K { move-window-up; } }
Mod+Ctrl+L { move-column-right; } XF86AudioPrev allow-when-locked=true {
spawn "playerctl" "previous"
Mod+Home { focus-column-first; } }
Mod+End { focus-column-last; } XF86AudioNext allow-when-locked=true {
Mod+Ctrl+Home { move-column-to-first; } spawn "playerctl" "next"
Mod+Ctrl+End { move-column-to-last; } }
Mod+Q {
Mod+Shift+Left { focus-monitor-left; } close-window
Mod+Shift+Down { focus-monitor-down; } }
Mod+Shift+Up { focus-monitor-up; } Mod+Left {
Mod+Shift+Right { focus-monitor-right; } focus-column-left
Mod+Shift+H { focus-monitor-left; } }
Mod+Shift+J { focus-monitor-down; } Mod+Down {
Mod+Shift+K { focus-monitor-up; } focus-window-down
Mod+Shift+L { focus-monitor-right; } }
Mod+Up {
Mod+Shift+Ctrl+Left { move-column-to-monitor-left; } focus-window-up
Mod+Shift+Ctrl+Down { move-column-to-monitor-down; } }
Mod+Shift+Ctrl+Up { move-column-to-monitor-up; } Mod+Right {
Mod+Shift+Ctrl+Right { move-column-to-monitor-right; } focus-column-right
Mod+Shift+Ctrl+H { move-column-to-monitor-left; } }
Mod+Shift+Ctrl+J { move-column-to-monitor-down; } Mod+H {
Mod+Shift+Ctrl+K { move-column-to-monitor-up; } focus-column-left
Mod+Shift+Ctrl+L { move-column-to-monitor-right; } }
Mod+J {
focus-window-down
}
Mod+K {
focus-window-up
}
Mod+L {
focus-column-right
}
Mod+Ctrl+Left {
move-column-left
}
Mod+Ctrl+Down {
move-window-down
}
Mod+Ctrl+Up {
move-window-up
}
Mod+Ctrl+Right {
move-column-right
}
Mod+Ctrl+H {
move-column-left
}
Mod+Ctrl+J {
move-window-down
}
Mod+Ctrl+K {
move-window-up
}
Mod+Ctrl+L {
move-column-right
}
Mod+Home {
focus-column-first
}
Mod+End {
focus-column-last
}
Mod+Ctrl+Home {
move-column-to-first
}
Mod+Ctrl+End {
move-column-to-last
}
Mod+Shift+Left {
focus-monitor-left
}
Mod+Shift+Down {
focus-monitor-down
}
Mod+Shift+Up {
focus-monitor-up
}
Mod+Shift+Right {
focus-monitor-right
}
Mod+Shift+H {
focus-monitor-left
}
Mod+Shift+J {
focus-monitor-down
}
Mod+Shift+K {
focus-monitor-up
}
Mod+Shift+L {
focus-monitor-right
}
Mod+Shift+Ctrl+Left {
move-column-to-monitor-left
}
Mod+Shift+Ctrl+Down {
move-column-to-monitor-down
}
Mod+Shift+Ctrl+Up {
move-column-to-monitor-up
}
Mod+Shift+Ctrl+Right {
move-column-to-monitor-right
}
Mod+Shift+Ctrl+H {
move-column-to-monitor-left
}
Mod+Shift+Ctrl+J {
move-column-to-monitor-down
}
Mod+Shift+Ctrl+K {
move-column-to-monitor-up
}
Mod+Shift+Ctrl+L {
move-column-to-monitor-right
}
// Alternatively, there are commands to move just a single window: // Alternatively, there are commands to move just a single window:
// Mod+Shift+Ctrl+Left { move-window-to-monitor-left; } // Mod+Shift+Ctrl+Left { move-window-to-monitor-left; }
// ... // ...
// And you can also move a whole workspace to another monitor: // And you can also move a whole workspace to another monitor:
// Mod+Shift+Ctrl+Left { move-workspace-to-monitor-left; } // Mod+Shift+Ctrl+Left { move-workspace-to-monitor-left; }
// ... // ...
Mod+Page_Down {
Mod+Page_Down { focus-workspace-down; } focus-workspace-down
Mod+Page_Up { focus-workspace-up; } }
Mod+U { focus-workspace-down; } Mod+Page_Up {
Mod+I { focus-workspace-up; } focus-workspace-up
Mod+Ctrl+Page_Down { move-column-to-workspace-down; } }
Mod+Ctrl+Page_Up { move-column-to-workspace-up; } Mod+U {
Mod+Ctrl+U { move-column-to-workspace-down; } focus-workspace-down
Mod+Ctrl+I { move-column-to-workspace-up; } }
Mod+I {
focus-workspace-up
}
Mod+Ctrl+Page_Down {
move-column-to-workspace-down
}
Mod+Ctrl+Page_Up {
move-column-to-workspace-up
}
Mod+Ctrl+U {
move-column-to-workspace-down
}
Mod+Ctrl+I {
move-column-to-workspace-up
}
// Alternatively, there are commands to move just a single window: // Alternatively, there are commands to move just a single window:
// Mod+Ctrl+Page_Down { move-window-to-workspace-down; } // Mod+Ctrl+Page_Down { move-window-to-workspace-down; }
// ... // ...
Mod+Shift+Page_Down {
Mod+Shift+Page_Down { move-workspace-down; } move-workspace-down
Mod+Shift+Page_Up { move-workspace-up; } }
Mod+Shift+U { move-workspace-down; } Mod+Shift+Page_Up {
Mod+Shift+I { move-workspace-up; } move-workspace-up
}
Mod+Shift+U {
move-workspace-down
}
Mod+Shift+I {
move-workspace-up
}
// You can bind mouse wheel scroll ticks using the following syntax. // You can bind mouse wheel scroll ticks using the following syntax.
// These binds will change direction based on the natural-scroll setting. // These binds will change direction based on the natural-scroll setting.
// //
// To avoid scrolling through workspaces really fast, you can use // To avoid scrolling through workspaces really fast, you can use
// the cooldown-ms property. The bind will be rate-limited to this value. // the cooldown-ms property. The bind will be rate-limited to this value.
// You can set a cooldown on any bind, but it's most useful for the wheel. // You can set a cooldown on any bind, but it's most useful for the wheel.
Mod+WheelScrollDown cooldown-ms=150 { focus-workspace-down; } Mod+WheelScrollDown cooldown-ms=150 {
Mod+WheelScrollUp cooldown-ms=150 { focus-workspace-up; } focus-workspace-down
Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down; } }
Mod+Ctrl+WheelScrollUp cooldown-ms=150 { move-column-to-workspace-up; } Mod+WheelScrollUp cooldown-ms=150 {
focus-workspace-up
Mod+WheelScrollRight { focus-column-right; } }
Mod+WheelScrollLeft { focus-column-left; } Mod+Ctrl+WheelScrollDown cooldown-ms=150 {
Mod+Ctrl+WheelScrollRight { move-column-right; } move-column-to-workspace-down
Mod+Ctrl+WheelScrollLeft { move-column-left; } }
Mod+Ctrl+WheelScrollUp cooldown-ms=150 {
move-column-to-workspace-up
}
Mod+WheelScrollRight {
focus-column-right
}
Mod+WheelScrollLeft {
focus-column-left
}
Mod+Ctrl+WheelScrollRight {
move-column-right
}
Mod+Ctrl+WheelScrollLeft {
move-column-left
}
// Usually scrolling up and down with Shift in applications results in // Usually scrolling up and down with Shift in applications results in
// horizontal scrolling; these binds replicate that. // horizontal scrolling; these binds replicate that.
Mod+Shift+WheelScrollDown { focus-column-right; } Mod+Shift+WheelScrollDown {
Mod+Shift+WheelScrollUp { focus-column-left; } focus-column-right
Mod+Ctrl+Shift+WheelScrollDown { move-column-right; } }
Mod+Ctrl+Shift+WheelScrollUp { move-column-left; } Mod+Shift+WheelScrollUp {
focus-column-left
}
Mod+Ctrl+Shift+WheelScrollDown {
move-column-right
}
Mod+Ctrl+Shift+WheelScrollUp {
move-column-left
}
// Similarly, you can bind touchpad scroll "ticks". // Similarly, you can bind touchpad scroll "ticks".
// Touchpad scrolling is continuous, so for these binds it is split into // Touchpad scrolling is continuous, so for these binds it is split into
// discrete intervals. // discrete intervals.
@ -267,7 +371,6 @@ binds {
// touchpads by default. // touchpads by default.
// Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; } // Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; }
// Mod+TouchpadScrollUp { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; } // Mod+TouchpadScrollUp { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; }
// You can refer to workspaces by index. However, keep in mind that // You can refer to workspaces by index. However, keep in mind that
// niri is a dynamic workspace system, so these commands are kind of // niri is a dynamic workspace system, so these commands are kind of
// "best effort". Trying to refer to a workspace index bigger than // "best effort". Trying to refer to a workspace index bigger than
@ -276,47 +379,97 @@ binds {
// //
// For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on // For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on
// will all refer to the 3rd workspace. // will all refer to the 3rd workspace.
Mod+1 { focus-workspace 1; } Mod+1 {
Mod+2 { focus-workspace 2; } focus-workspace 1
Mod+3 { focus-workspace 3; } }
Mod+4 { focus-workspace 4; } Mod+2 {
Mod+5 { focus-workspace 5; } focus-workspace 2
Mod+6 { focus-workspace 6; } }
Mod+7 { focus-workspace 7; } Mod+3 {
Mod+8 { focus-workspace 8; } focus-workspace 3
Mod+9 { focus-workspace 9; } }
Mod+Ctrl+1 { move-column-to-workspace 1; } Mod+4 {
Mod+Ctrl+2 { move-column-to-workspace 2; } focus-workspace 4
Mod+Ctrl+3 { move-column-to-workspace 3; } }
Mod+Ctrl+4 { move-column-to-workspace 4; } Mod+5 {
Mod+Ctrl+5 { move-column-to-workspace 5; } focus-workspace 5
Mod+Ctrl+6 { move-column-to-workspace 6; } }
Mod+Ctrl+7 { move-column-to-workspace 7; } Mod+6 {
Mod+Ctrl+8 { move-column-to-workspace 8; } focus-workspace 6
Mod+Ctrl+9 { move-column-to-workspace 9; } }
Mod+7 {
focus-workspace 7
}
Mod+8 {
focus-workspace 8
}
Mod+9 {
focus-workspace 9
}
Mod+Ctrl+1 {
move-column-to-workspace 1
}
Mod+Ctrl+2 {
move-column-to-workspace 2
}
Mod+Ctrl+3 {
move-column-to-workspace 3
}
Mod+Ctrl+4 {
move-column-to-workspace 4
}
Mod+Ctrl+5 {
move-column-to-workspace 5
}
Mod+Ctrl+6 {
move-column-to-workspace 6
}
Mod+Ctrl+7 {
move-column-to-workspace 7
}
Mod+Ctrl+8 {
move-column-to-workspace 8
}
Mod+Ctrl+9 {
move-column-to-workspace 9
}
// Alternatively, there are commands to move just a single window: // Alternatively, there are commands to move just a single window:
// Mod+Ctrl+1 { move-window-to-workspace 1; } // Mod+Ctrl+1 { move-window-to-workspace 1; }
// Switches focus between the current and the previous workspace. // Switches focus between the current and the previous workspace.
// Mod+Tab { focus-workspace-previous; } // Mod+Tab { focus-workspace-previous; }
// Consume one window from the right into the focused column. // Consume one window from the right into the focused column.
Mod+Comma { consume-window-into-column; } Mod+Comma {
consume-window-into-column
}
// Expel one window from the focused column to the right. // Expel one window from the focused column to the right.
Mod+Period { expel-window-from-column; } Mod+Period {
expel-window-from-column
}
// There are also commands that consume or expel a single window to the side. // There are also commands that consume or expel a single window to the side.
Mod+BracketLeft { consume-or-expel-window-left; } Mod+BracketLeft {
Mod+BracketRight { consume-or-expel-window-right; } consume-or-expel-window-left
}
Mod+R { switch-preset-column-width; } Mod+BracketRight {
Mod+Shift+R { switch-preset-window-height; } consume-or-expel-window-right
Mod+Ctrl+R { reset-window-height; } }
Mod+F { maximize-column; } Mod+R {
Mod+Shift+F { fullscreen-window; } switch-preset-column-width
Mod+C { center-column; } }
Mod+Shift+R {
switch-preset-window-height
}
Mod+Ctrl+R {
reset-window-height
}
Mod+F {
maximize-column
}
Mod+Shift+F {
fullscreen-window
}
Mod+C {
center-column
}
// Finer width adjustments. // Finer width adjustments.
// This command can also: // This command can also:
// * set width in pixels: "1000" // * set width in pixels: "1000"
@ -325,13 +478,19 @@ binds {
// * adjust width as a percentage of screen width: "-10%" or "+10%" // * adjust width as a percentage of screen width: "-10%" or "+10%"
// Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 2.0, // Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 2.0,
// set-column-width "100" will make the column occupy 200 physical screen pixels. // set-column-width "100" will make the column occupy 200 physical screen pixels.
Mod+Minus { set-column-width "-10%"; } Mod+Minus {
Mod+Equal { set-column-width "+10%"; } set-column-width "-10%"
}
Mod+Equal {
set-column-width "+10%"
}
// Finer height adjustments when in column with other windows. // Finer height adjustments when in column with other windows.
Mod+Shift+Minus { set-window-height "-10%"; } Mod+Shift+Minus {
Mod+Shift+Equal { set-window-height "+10%"; } set-window-height "-10%"
}
Mod+Shift+Equal {
set-window-height "+10%"
}
// Actions to switch layouts. // Actions to switch layouts.
// Note: if you uncomment these, make sure you do NOT have // Note: if you uncomment these, make sure you do NOT have
// a matching layout switch hotkey configured in xkb options above. // a matching layout switch hotkey configured in xkb options above.
@ -339,15 +498,22 @@ binds {
// since it will switch twice upon pressing the hotkey (once by xkb, once by niri). // since it will switch twice upon pressing the hotkey (once by xkb, once by niri).
// Mod+Space { switch-layout "next"; } // Mod+Space { switch-layout "next"; }
// Mod+Shift+Space { switch-layout "prev"; } // Mod+Shift+Space { switch-layout "prev"; }
Print {
Print { screenshot; } screenshot
Ctrl+Print { screenshot-screen; } }
Alt+Print { screenshot-window; } Ctrl+Print {
screenshot-screen
}
Alt+Print {
screenshot-window
}
// The quit action will show a confirmation dialog to avoid accidental exits. // The quit action will show a confirmation dialog to avoid accidental exits.
Mod+Shift+E { quit; } Mod+Shift+E {
quit
}
// Powers off the monitors. To turn them back on, do any input like // Powers off the monitors. To turn them back on, do any input like
// moving the mouse or pressing any other key. // moving the mouse or pressing any other key.
Mod+Shift+P { power-off-monitors; } Mod+Shift+P {
power-off-monitors
}
} }