input { keyboard { xkb { layout "it" options "caps:capslock" } track-layout "global" } touchpad { tap natural-scroll scroll-method "two-finger" click-method "button-areas" } mouse { accel-speed -0.8 } focus-follows-mouse max-scroll-amount="5%" } output "HDMI-A-1" { variable-refresh-rate } layout { gaps 16 center-focused-column "never" // You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between. preset-column-widths { // Proportion sets the width as a fraction of the output width, taking gaps into account. // For example, you can perfectly fit four windows sized "proportion 0.25" on an output. // The default preset widths are 1/3, 1/2 and 2/3 of the output. proportion 0.33333 proportion 0.5 proportion 0.66667 // Fixed sets the width in logical pixels exactly. // fixed 1920 } // You can also customize the heights that "switch-preset-window-height" (Mod+Shift+R) toggles between. // preset-window-heights { } // You can change the default width of the new windows. default-column-width { proportion 0.5; } // If you leave the brackets empty, the windows themselves will decide their initial width. // default-column-width {} // By default focus ring and border are rendered as a solid background rectangle // behind windows. That is, they will show up through semitransparent windows. // This is because windows using client-side decorations can have an arbitrary shape. // // If you don't like that, you should uncomment `prefer-no-csd` below. // Niri will draw focus ring and border *around* windows that agree to omit their // client-side decorations. // // Alternatively, you can override it with a window rule called // `draw-border-with-background`. // You can change how the focus ring looks. focus-ring { // How many logical pixels the ring extends out from the windows. width 4 // Colors can be set in a variety of ways: // - CSS named colors: "red" // - RGB hex: "#rgb", "#rgba", "#rrggbb", "#rrggbbaa" // - CSS-like notation: "rgb(255, 127, 0)", rgba(), hsl() and a few others. // Color of the ring on the active monitor. active-color "#8d4eef" // Color of the ring on inactive monitors. inactive-color "#505050" // You can also use gradients. They take precedence over solid colors. // Gradients are rendered the same as CSS linear-gradient(angle, from, to). // The angle is the same as in linear-gradient, and is optional, // defaulting to 180 (top-to-bottom gradient). // You can use any CSS linear-gradient tool on the web to set these up. // Changing the color space is also supported, check the wiki for more info. // // active-gradient from="#80c8ff" to="#bbddff" angle=45 // You can also color the gradient relative to the entire view // of the workspace, rather than relative to just the window itself. // To do that, set relative-to="workspace-view". // // inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view" } // You can also add a border. It's similar to the focus ring, but always visible. border { // The settings are the same as for the focus ring. // If you enable the border, you probably want to disable the focus ring. off width 4 active-color "#ffc87f" inactive-color "#505050" // active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view" // inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view" } // Struts shrink the area occupied by windows, similarly to layer-shell panels. // You can think of them as a kind of outer gaps. They are set in logical pixels. // Left and right struts will cause the next window to the side to always be visible. // Top and bottom struts will simply add outer gaps in addition to the area occupied by // layer-shell panels and regular gaps. struts { // left 64 // right 64 // top 64 // bottom 64 } } spawn-at-startup "wpaperd" prefer-no-csd screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png" animations { // Uncomment to turn off all animations. // off // Slow down all animations by this factor. Values below 1 speed them up instead. // slowdown 3.0 } window-rule { // This regular expression is intentionally made as specific as possible, // since this is the default config, and we want no false positives. // You can get away with just app-id="wezterm" if you want. match app-id=r#"^org\.wezfurlong\.wezterm$"# default-column-width {} } window-rule { geometry-corner-radius 8 clip-to-geometry true } hotkey-overlay { skip-at-startup } binds { Mod+Shift+Backslash { show-hotkey-overlay; } Mod+T { spawn "ghostty"; } Mod+D { spawn "fuzzel"; } Super+Alt+L { spawn "swaylock"; } XF86AudioRaiseVolume allow-when-locked=true { spawn "swayosd-client" "--output-volume=raise"; } XF86AudioLowerVolume allow-when-locked=true { spawn "swayosd-client" "--output-volume=lower"; } XF86AudioMute allow-when-locked=true { spawn "swayosd-client" "--output-volume=mute-toggle"; } XF86AudioMicMute allow-when-locked=true { spawn "swayosd-client" "--input-volume=mute-toggle"; } XF86MonBrightnessUp allow-when-locked=true { spawn "swayosd-client" "--brightness=raise"; } XF86MonBrightnessDown allow-when-locked=true { spawn "swayosd-client" "--brightness=lower"; } XF86AudioPlay allow-when-locked=true { spawn "playerctl" "play-pause"; } XF86AudioStop allow-when-locked=true { spawn "playerctl" "stop"; } XF86AudioPrev allow-when-locked=true { spawn "playerctl" "previous"; } XF86AudioNext allow-when-locked=true { spawn "playerctl" "next"; } Mod+Q { close-window; } Mod+Left { focus-column-left; } Mod+Down { focus-window-down; } Mod+Up { focus-window-up; } Mod+Right { focus-column-right; } Mod+H { focus-column-left; } Mod+J { focus-window-down; } Mod+K { focus-window-up; } Mod+L { focus-column-right; } Mod+Ctrl+Left { move-column-left; } Mod+Ctrl+Down { move-window-down; } Mod+Ctrl+Up { move-window-up; } Mod+Ctrl+Right { move-column-right; } Mod+Ctrl+H { move-column-left; } Mod+Ctrl+J { move-window-down; } Mod+Ctrl+K { move-window-up; } Mod+Ctrl+L { move-column-right; } Mod+Home { focus-column-first; } Mod+End { focus-column-last; } Mod+Ctrl+Home { move-column-to-first; } Mod+Ctrl+End { move-column-to-last; } Mod+Shift+Left { focus-monitor-left; } Mod+Shift+Down { focus-monitor-down; } Mod+Shift+Up { focus-monitor-up; } Mod+Shift+Right { focus-monitor-right; } Mod+Shift+H { focus-monitor-left; } Mod+Shift+J { focus-monitor-down; } Mod+Shift+K { focus-monitor-up; } Mod+Shift+L { focus-monitor-right; } Mod+Shift+Ctrl+Left { move-column-to-monitor-left; } Mod+Shift+Ctrl+Down { move-column-to-monitor-down; } Mod+Shift+Ctrl+Up { move-column-to-monitor-up; } Mod+Shift+Ctrl+Right { move-column-to-monitor-right; } Mod+Shift+Ctrl+H { move-column-to-monitor-left; } Mod+Shift+Ctrl+J { move-column-to-monitor-down; } Mod+Shift+Ctrl+K { move-column-to-monitor-up; } Mod+Shift+Ctrl+L { move-column-to-monitor-right; } // Alternatively, there are commands to move just a single window: // Mod+Shift+Ctrl+Left { move-window-to-monitor-left; } // ... // And you can also move a whole workspace to another monitor: // Mod+Shift+Ctrl+Left { move-workspace-to-monitor-left; } // ... Mod+Page_Down { focus-workspace-down; } Mod+Page_Up { focus-workspace-up; } Mod+U { focus-workspace-down; } Mod+I { focus-workspace-up; } Mod+Ctrl+Page_Down { move-column-to-workspace-down; } Mod+Ctrl+Page_Up { move-column-to-workspace-up; } Mod+Ctrl+U { move-column-to-workspace-down; } Mod+Ctrl+I { move-column-to-workspace-up; } // Alternatively, there are commands to move just a single window: // Mod+Ctrl+Page_Down { move-window-to-workspace-down; } // ... Mod+Shift+Page_Down { move-workspace-down; } Mod+Shift+Page_Up { move-workspace-up; } Mod+Shift+U { move-workspace-down; } Mod+Shift+I { move-workspace-up; } // You can bind mouse wheel scroll ticks using the following syntax. // These binds will change direction based on the natural-scroll setting. // // To avoid scrolling through workspaces really fast, you can use // the cooldown-ms property. The bind will be rate-limited to this value. // You can set a cooldown on any bind, but it's most useful for the wheel. Mod+WheelScrollDown cooldown-ms=150 { focus-workspace-down; } Mod+WheelScrollUp cooldown-ms=150 { focus-workspace-up; } Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down; } Mod+Ctrl+WheelScrollUp cooldown-ms=150 { move-column-to-workspace-up; } Mod+WheelScrollRight { focus-column-right; } Mod+WheelScrollLeft { focus-column-left; } Mod+Ctrl+WheelScrollRight { move-column-right; } Mod+Ctrl+WheelScrollLeft { move-column-left; } // Usually scrolling up and down with Shift in applications results in // horizontal scrolling; these binds replicate that. Mod+Shift+WheelScrollDown { focus-column-right; } Mod+Shift+WheelScrollUp { focus-column-left; } Mod+Ctrl+Shift+WheelScrollDown { move-column-right; } Mod+Ctrl+Shift+WheelScrollUp { move-column-left; } // Similarly, you can bind touchpad scroll "ticks". // Touchpad scrolling is continuous, so for these binds it is split into // discrete intervals. // These binds are also affected by touchpad's natural-scroll, so these // example binds are "inverted", since we have natural-scroll enabled for // touchpads by default. // Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; } // Mod+TouchpadScrollUp { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; } // You can refer to workspaces by index. However, keep in mind that // niri is a dynamic workspace system, so these commands are kind of // "best effort". Trying to refer to a workspace index bigger than // the current workspace count will instead refer to the bottommost // (empty) workspace. // // For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on // will all refer to the 3rd workspace. Mod+1 { focus-workspace 1; } Mod+2 { focus-workspace 2; } Mod+3 { focus-workspace 3; } Mod+4 { focus-workspace 4; } Mod+5 { focus-workspace 5; } Mod+6 { focus-workspace 6; } Mod+7 { focus-workspace 7; } Mod+8 { focus-workspace 8; } Mod+9 { focus-workspace 9; } Mod+Ctrl+1 { move-column-to-workspace 1; } Mod+Ctrl+2 { move-column-to-workspace 2; } Mod+Ctrl+3 { move-column-to-workspace 3; } Mod+Ctrl+4 { move-column-to-workspace 4; } Mod+Ctrl+5 { move-column-to-workspace 5; } Mod+Ctrl+6 { move-column-to-workspace 6; } Mod+Ctrl+7 { move-column-to-workspace 7; } Mod+Ctrl+8 { move-column-to-workspace 8; } Mod+Ctrl+9 { move-column-to-workspace 9; } // Alternatively, there are commands to move just a single window: // Mod+Ctrl+1 { move-window-to-workspace 1; } // Switches focus between the current and the previous workspace. // Mod+Tab { focus-workspace-previous; } // Consume one window from the right into the focused column. Mod+Comma { consume-window-into-column; } // Expel one window from the focused column to the right. Mod+Period { expel-window-from-column; } // There are also commands that consume or expel a single window to the side. Mod+BracketLeft { consume-or-expel-window-left; } Mod+BracketRight { consume-or-expel-window-right; } Mod+R { switch-preset-column-width; } Mod+Shift+R { switch-preset-window-height; } Mod+Ctrl+R { reset-window-height; } Mod+F { maximize-column; } Mod+Shift+F { fullscreen-window; } Mod+C { center-column; } // Finer width adjustments. // This command can also: // * set width in pixels: "1000" // * adjust width in pixels: "-5" or "+5" // * set width as a percentage of screen width: "25%" // * adjust width as a percentage of screen width: "-10%" or "+10%" // Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 2.0, // set-column-width "100" will make the column occupy 200 physical screen pixels. Mod+Minus { set-column-width "-10%"; } Mod+Equal { set-column-width "+10%"; } // Finer height adjustments when in column with other windows. Mod+Shift+Minus { set-window-height "-10%"; } Mod+Shift+Equal { set-window-height "+10%"; } // Actions to switch layouts. // Note: if you uncomment these, make sure you do NOT have // a matching layout switch hotkey configured in xkb options above. // Having both at once on the same hotkey will break the switching, // since it will switch twice upon pressing the hotkey (once by xkb, once by niri). // Mod+Space { switch-layout "next"; } // Mod+Shift+Space { switch-layout "prev"; } Print { screenshot; } Ctrl+Print { screenshot-screen; } Alt+Print { screenshot-window; } // The quit action will show a confirmation dialog to avoid accidental exits. Mod+Shift+E { quit; } Mod+V { toggle-window-floating; } // Powers off the monitors. To turn them back on, do any input like // moving the mouse or pressing any other key. Mod+Shift+P { power-off-monitors; } }