sys-config/modules/home/niri/config.kdl
2025-03-21 16:37:29 +01:00

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input {
keyboard {
xkb {
layout "it"
options "caps:capslock"
}
track-layout "global"
}
touchpad {
tap
natural-scroll
scroll-method "two-finger"
click-method "button-areas"
}
mouse {
accel-speed -0.8
}
focus-follows-mouse max-scroll-amount="5%"
}
output "HDMI-A-1" {
variable-refresh-rate
}
layout {
gaps 16
center-focused-column "never"
// You can customize the widths that "switch-preset-column-width" (Mod+R) toggles between.
preset-column-widths {
// Proportion sets the width as a fraction of the output width, taking gaps into account.
// For example, you can perfectly fit four windows sized "proportion 0.25" on an output.
// The default preset widths are 1/3, 1/2 and 2/3 of the output.
proportion 0.33333
proportion 0.5
proportion 0.66667
// Fixed sets the width in logical pixels exactly.
// fixed 1920
}
// You can also customize the heights that "switch-preset-window-height" (Mod+Shift+R) toggles between.
// preset-window-heights { }
// You can change the default width of the new windows.
default-column-width { proportion 0.5; }
// If you leave the brackets empty, the windows themselves will decide their initial width.
// default-column-width {}
// By default focus ring and border are rendered as a solid background rectangle
// behind windows. That is, they will show up through semitransparent windows.
// This is because windows using client-side decorations can have an arbitrary shape.
//
// If you don't like that, you should uncomment `prefer-no-csd` below.
// Niri will draw focus ring and border *around* windows that agree to omit their
// client-side decorations.
//
// Alternatively, you can override it with a window rule called
// `draw-border-with-background`.
// You can change how the focus ring looks.
focus-ring {
// How many logical pixels the ring extends out from the windows.
width 4
// Colors can be set in a variety of ways:
// - CSS named colors: "red"
// - RGB hex: "#rgb", "#rgba", "#rrggbb", "#rrggbbaa"
// - CSS-like notation: "rgb(255, 127, 0)", rgba(), hsl() and a few others.
// Color of the ring on the active monitor.
active-color "#8d4eef"
// Color of the ring on inactive monitors.
inactive-color "#505050"
// You can also use gradients. They take precedence over solid colors.
// Gradients are rendered the same as CSS linear-gradient(angle, from, to).
// The angle is the same as in linear-gradient, and is optional,
// defaulting to 180 (top-to-bottom gradient).
// You can use any CSS linear-gradient tool on the web to set these up.
// Changing the color space is also supported, check the wiki for more info.
//
// active-gradient from="#80c8ff" to="#bbddff" angle=45
// You can also color the gradient relative to the entire view
// of the workspace, rather than relative to just the window itself.
// To do that, set relative-to="workspace-view".
//
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
}
// You can also add a border. It's similar to the focus ring, but always visible.
border {
// The settings are the same as for the focus ring.
// If you enable the border, you probably want to disable the focus ring.
off
width 4
active-color "#ffc87f"
inactive-color "#505050"
// active-gradient from="#ffbb66" to="#ffc880" angle=45 relative-to="workspace-view"
// inactive-gradient from="#505050" to="#808080" angle=45 relative-to="workspace-view"
}
// Struts shrink the area occupied by windows, similarly to layer-shell panels.
// You can think of them as a kind of outer gaps. They are set in logical pixels.
// Left and right struts will cause the next window to the side to always be visible.
// Top and bottom struts will simply add outer gaps in addition to the area occupied by
// layer-shell panels and regular gaps.
struts {
// left 64
// right 64
// top 64
// bottom 64
}
}
spawn-at-startup "wpaperd"
prefer-no-csd
screenshot-path "~/Pictures/Screenshots/Screenshot from %Y-%m-%d %H-%M-%S.png"
animations {
// Uncomment to turn off all animations.
// off
// Slow down all animations by this factor. Values below 1 speed them up instead.
// slowdown 3.0
}
window-rule {
// This regular expression is intentionally made as specific as possible,
// since this is the default config, and we want no false positives.
// You can get away with just app-id="wezterm" if you want.
match app-id=r#"^org\.wezfurlong\.wezterm$"#
default-column-width {}
}
window-rule {
geometry-corner-radius 8
clip-to-geometry true
}
hotkey-overlay {
skip-at-startup
}
binds {
Mod+Shift+Backslash { show-hotkey-overlay; }
Mod+T { spawn "ghostty"; }
Mod+D { spawn "fuzzel"; }
Super+Alt+L { spawn "swaylock"; }
XF86AudioRaiseVolume allow-when-locked=true { spawn "swayosd-client" "--output-volume=raise"; }
XF86AudioLowerVolume allow-when-locked=true { spawn "swayosd-client" "--output-volume=lower"; }
XF86AudioMute allow-when-locked=true { spawn "swayosd-client" "--output-volume=mute-toggle"; }
XF86AudioMicMute allow-when-locked=true { spawn "swayosd-client" "--input-volume=mute-toggle"; }
XF86MonBrightnessUp allow-when-locked=true { spawn "swayosd-client" "--brightness=raise"; }
XF86MonBrightnessDown allow-when-locked=true { spawn "swayosd-client" "--brightness=lower"; }
XF86AudioPlay allow-when-locked=true { spawn "playerctl" "play-pause"; }
XF86AudioStop allow-when-locked=true { spawn "playerctl" "stop"; }
XF86AudioPrev allow-when-locked=true { spawn "playerctl" "previous"; }
XF86AudioNext allow-when-locked=true { spawn "playerctl" "next"; }
Mod+Q { close-window; }
Mod+Left { focus-column-left; }
Mod+Down { focus-window-down; }
Mod+Up { focus-window-up; }
Mod+Right { focus-column-right; }
Mod+H { focus-column-left; }
Mod+J { focus-window-down; }
Mod+K { focus-window-up; }
Mod+L { focus-column-right; }
Mod+Ctrl+Left { move-column-left; }
Mod+Ctrl+Down { move-window-down; }
Mod+Ctrl+Up { move-window-up; }
Mod+Ctrl+Right { move-column-right; }
Mod+Ctrl+H { move-column-left; }
Mod+Ctrl+J { move-window-down; }
Mod+Ctrl+K { move-window-up; }
Mod+Ctrl+L { move-column-right; }
Mod+Home { focus-column-first; }
Mod+End { focus-column-last; }
Mod+Ctrl+Home { move-column-to-first; }
Mod+Ctrl+End { move-column-to-last; }
Mod+Shift+Left { focus-monitor-left; }
Mod+Shift+Down { focus-monitor-down; }
Mod+Shift+Up { focus-monitor-up; }
Mod+Shift+Right { focus-monitor-right; }
Mod+Shift+H { focus-monitor-left; }
Mod+Shift+J { focus-monitor-down; }
Mod+Shift+K { focus-monitor-up; }
Mod+Shift+L { focus-monitor-right; }
Mod+Shift+Ctrl+Left { move-column-to-monitor-left; }
Mod+Shift+Ctrl+Down { move-column-to-monitor-down; }
Mod+Shift+Ctrl+Up { move-column-to-monitor-up; }
Mod+Shift+Ctrl+Right { move-column-to-monitor-right; }
Mod+Shift+Ctrl+H { move-column-to-monitor-left; }
Mod+Shift+Ctrl+J { move-column-to-monitor-down; }
Mod+Shift+Ctrl+K { move-column-to-monitor-up; }
Mod+Shift+Ctrl+L { move-column-to-monitor-right; }
// Alternatively, there are commands to move just a single window:
// Mod+Shift+Ctrl+Left { move-window-to-monitor-left; }
// ...
// And you can also move a whole workspace to another monitor:
// Mod+Shift+Ctrl+Left { move-workspace-to-monitor-left; }
// ...
Mod+Page_Down { focus-workspace-down; }
Mod+Page_Up { focus-workspace-up; }
Mod+U { focus-workspace-down; }
Mod+I { focus-workspace-up; }
Mod+Ctrl+Page_Down { move-column-to-workspace-down; }
Mod+Ctrl+Page_Up { move-column-to-workspace-up; }
Mod+Ctrl+U { move-column-to-workspace-down; }
Mod+Ctrl+I { move-column-to-workspace-up; }
// Alternatively, there are commands to move just a single window:
// Mod+Ctrl+Page_Down { move-window-to-workspace-down; }
// ...
Mod+Shift+Page_Down { move-workspace-down; }
Mod+Shift+Page_Up { move-workspace-up; }
Mod+Shift+U { move-workspace-down; }
Mod+Shift+I { move-workspace-up; }
// You can bind mouse wheel scroll ticks using the following syntax.
// These binds will change direction based on the natural-scroll setting.
//
// To avoid scrolling through workspaces really fast, you can use
// the cooldown-ms property. The bind will be rate-limited to this value.
// You can set a cooldown on any bind, but it's most useful for the wheel.
Mod+WheelScrollDown cooldown-ms=150 { focus-workspace-down; }
Mod+WheelScrollUp cooldown-ms=150 { focus-workspace-up; }
Mod+Ctrl+WheelScrollDown cooldown-ms=150 { move-column-to-workspace-down; }
Mod+Ctrl+WheelScrollUp cooldown-ms=150 { move-column-to-workspace-up; }
Mod+WheelScrollRight { focus-column-right; }
Mod+WheelScrollLeft { focus-column-left; }
Mod+Ctrl+WheelScrollRight { move-column-right; }
Mod+Ctrl+WheelScrollLeft { move-column-left; }
// Usually scrolling up and down with Shift in applications results in
// horizontal scrolling; these binds replicate that.
Mod+Shift+WheelScrollDown { focus-column-right; }
Mod+Shift+WheelScrollUp { focus-column-left; }
Mod+Ctrl+Shift+WheelScrollDown { move-column-right; }
Mod+Ctrl+Shift+WheelScrollUp { move-column-left; }
// Similarly, you can bind touchpad scroll "ticks".
// Touchpad scrolling is continuous, so for these binds it is split into
// discrete intervals.
// These binds are also affected by touchpad's natural-scroll, so these
// example binds are "inverted", since we have natural-scroll enabled for
// touchpads by default.
// Mod+TouchpadScrollDown { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02+"; }
// Mod+TouchpadScrollUp { spawn "wpctl" "set-volume" "@DEFAULT_AUDIO_SINK@" "0.02-"; }
// You can refer to workspaces by index. However, keep in mind that
// niri is a dynamic workspace system, so these commands are kind of
// "best effort". Trying to refer to a workspace index bigger than
// the current workspace count will instead refer to the bottommost
// (empty) workspace.
//
// For example, with 2 workspaces + 1 empty, indices 3, 4, 5 and so on
// will all refer to the 3rd workspace.
Mod+1 { focus-workspace 1; }
Mod+2 { focus-workspace 2; }
Mod+3 { focus-workspace 3; }
Mod+4 { focus-workspace 4; }
Mod+5 { focus-workspace 5; }
Mod+6 { focus-workspace 6; }
Mod+7 { focus-workspace 7; }
Mod+8 { focus-workspace 8; }
Mod+9 { focus-workspace 9; }
Mod+Ctrl+1 { move-column-to-workspace 1; }
Mod+Ctrl+2 { move-column-to-workspace 2; }
Mod+Ctrl+3 { move-column-to-workspace 3; }
Mod+Ctrl+4 { move-column-to-workspace 4; }
Mod+Ctrl+5 { move-column-to-workspace 5; }
Mod+Ctrl+6 { move-column-to-workspace 6; }
Mod+Ctrl+7 { move-column-to-workspace 7; }
Mod+Ctrl+8 { move-column-to-workspace 8; }
Mod+Ctrl+9 { move-column-to-workspace 9; }
// Alternatively, there are commands to move just a single window:
// Mod+Ctrl+1 { move-window-to-workspace 1; }
// Switches focus between the current and the previous workspace.
// Mod+Tab { focus-workspace-previous; }
// Consume one window from the right into the focused column.
Mod+Comma { consume-window-into-column; }
// Expel one window from the focused column to the right.
Mod+Period { expel-window-from-column; }
// There are also commands that consume or expel a single window to the side.
Mod+BracketLeft { consume-or-expel-window-left; }
Mod+BracketRight { consume-or-expel-window-right; }
Mod+R { switch-preset-column-width; }
Mod+Shift+R { switch-preset-window-height; }
Mod+Ctrl+R { reset-window-height; }
Mod+F { maximize-column; }
Mod+Shift+F { fullscreen-window; }
Mod+C { center-column; }
// Finer width adjustments.
// This command can also:
// * set width in pixels: "1000"
// * adjust width in pixels: "-5" or "+5"
// * set width as a percentage of screen width: "25%"
// * adjust width as a percentage of screen width: "-10%" or "+10%"
// Pixel sizes use logical, or scaled, pixels. I.e. on an output with scale 2.0,
// set-column-width "100" will make the column occupy 200 physical screen pixels.
Mod+Minus { set-column-width "-10%"; }
Mod+Equal { set-column-width "+10%"; }
// Finer height adjustments when in column with other windows.
Mod+Shift+Minus { set-window-height "-10%"; }
Mod+Shift+Equal { set-window-height "+10%"; }
// Actions to switch layouts.
// Note: if you uncomment these, make sure you do NOT have
// a matching layout switch hotkey configured in xkb options above.
// Having both at once on the same hotkey will break the switching,
// since it will switch twice upon pressing the hotkey (once by xkb, once by niri).
// Mod+Space { switch-layout "next"; }
// Mod+Shift+Space { switch-layout "prev"; }
Print { screenshot; }
Ctrl+Print { screenshot-screen; }
Alt+Print { screenshot-window; }
// The quit action will show a confirmation dialog to avoid accidental exits.
Mod+Shift+E { quit; }
// Powers off the monitors. To turn them back on, do any input like
// moving the mouse or pressing any other key.
Mod+Shift+P { power-off-monitors; }
}