a LOT of refactoring and minor bugfixes
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6 changed files with 463 additions and 112 deletions
107
r.spin
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107
r.spin
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@ -0,0 +1,107 @@
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out `Small ``Game\'\'\n'
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use term
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set `score' `0'
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set `win.maxw' {
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# ^ win.maxw is just the variable name. The dot is just a character.
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# the dot doesn't mean anything special here.
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# We doin RPN :O
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sub `1' \
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# `term:rows' is the name a command being run. \
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# since variable names are quite permissive, this is just the name of a \
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# command defined within the file `term' (imported at the top) \
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# \
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# Also note that a \ at the end of a line, even after a comment \
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# continues a line. meaning, term:rows will be the seconc argument \
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# of the subtraction above. \
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term:rows
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}
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set `win.maxh' {sub `1' term:cols}
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set `guy.char' `\U0001FBC5'
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set `guy.x' `1'
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set `guy.y' `1'
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# Unicode is supported inside quotes:
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set `star.char' `⭐'
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# also non-ascii is allowed in identifiers:
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set `\x1b' `hello'
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# and escapes are allowed in the middle of identifiers:
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out \x1b # << outputs hello
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# and interpolation can be done on its own:
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out <`\x1b'> # << also outputs hello
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# and ofc, you could use ^[ in the raw code:
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out # << bad idea, but yes, it still writes hello.
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# and then we'll undefine it for your sanity:
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del `\x1b'
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# `def' defines a command
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def randstarpos {
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set `star.x' {
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# Get the real part of the rounded number after adding 1. (
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# rounding removes decimal parts but leaves the immaginary
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# part):
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rea {rnd {add `1' {
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mul win.maxw rnd
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# ^ rnd returns a random number
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# from 0 to 1
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}}}
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}
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set `star.y' {rea {rnd
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add `1' {mul rnd win.maxh}
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}}
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}
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def w {set `guy.y' {rea {rnd {
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max `1' {sub `1' guy.y}
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}}}}
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def a {set `guy.x' {rea {rnd {max `1' {sub `1' guy.x}}}}}
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def s {set `guy.y' {rea {rnd {min win.maxh {add `1' guy.y}}}}}
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def d {set `guy.x' {rea {rnd {min win.maxw {add `1' guy.x}}}}}
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!randstarpos
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inf !{
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#^the infinite loop command.
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#Note that the bang is nessicary as otherwise, the lazy would always
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#inherit the same state.
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out `\x1b[<rea {rnd guy.y}>;<rea {rnd guy.x}>H<guy.char>'
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# ^writes to stdout
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out `\x1b[<rea {rnd star.y}>;<rea {rnd star.x}>H<star.char>'
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map inp \
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`w' !w \
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`k' !w \
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`a' !a \
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`j' !a \
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`s' !s \
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`h' !s \
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`d' !d \
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`l' !d \
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defa {}
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# ^map -- maps a value to a result
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# The arguments alternate between
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# things to match against and lazies
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# to run as a result of those matches.
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# The result is always a block that
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# will be ccl'd if the match is found.
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# The last thing to match against is
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# always assumed to be the default.
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# It is convention to make the last
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# matching argument `defa'.
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# `inp' gets a single char from stdin.
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ifs {
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eql `<guy.x>' `<star.x>'
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# ^ eql will return `f' if they're
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# not equal and `' if they're equal.
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eql `<guy.y>' `<star.y>'
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# Note that since output is combined, this block is effectively
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# an and operator. The actual and operator is better tho. It
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# provides short-circuting.
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} then !{
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!randstarpos
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set score {add `1' score}
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out `\x1b[2J\x1b[HScore: <rea {rnd score}>'
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}
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}
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