a LOT of refactoring and minor bugfixes

This commit is contained in:
Mewrry the Kitty 2026-01-05 22:19:20 -06:00
parent f4669290b0
commit c3d31cbb40
6 changed files with 463 additions and 112 deletions

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r.spin Normal file
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out `Small ``Game\'\'\n'
use term
set `score' `0'
set `win.maxw' {
# ^ win.maxw is just the variable name. The dot is just a character.
# the dot doesn't mean anything special here.
# We doin RPN :O
sub `1' \
# `term:rows' is the name a command being run. \
# since variable names are quite permissive, this is just the name of a \
# command defined within the file `term' (imported at the top) \
# \
# Also note that a \ at the end of a line, even after a comment \
# continues a line. meaning, term:rows will be the seconc argument \
# of the subtraction above. \
term:rows
}
set `win.maxh' {sub `1' term:cols}
set `guy.char' `\U0001FBC5'
set `guy.x' `1'
set `guy.y' `1'
# Unicode is supported inside quotes:
set `star.char' `⭐'
# also non-ascii is allowed in identifiers:
set `\x1b' `hello'
# and escapes are allowed in the middle of identifiers:
out \x1b # << outputs hello
# and interpolation can be done on its own:
out <`\x1b'> # << also outputs hello
# and ofc, you could use ^[ in the raw code:
out  # << bad idea, but yes, it still writes hello.
# and then we'll undefine it for your sanity:
del `\x1b'
# `def' defines a command
def randstarpos {
set `star.x' {
# Get the real part of the rounded number after adding 1. (
# rounding removes decimal parts but leaves the immaginary
# part):
rea {rnd {add `1' {
mul win.maxw rnd
# ^ rnd returns a random number
# from 0 to 1
}}}
}
set `star.y' {rea {rnd
add `1' {mul rnd win.maxh}
}}
}
def w {set `guy.y' {rea {rnd {
max `1' {sub `1' guy.y}
}}}}
def a {set `guy.x' {rea {rnd {max `1' {sub `1' guy.x}}}}}
def s {set `guy.y' {rea {rnd {min win.maxh {add `1' guy.y}}}}}
def d {set `guy.x' {rea {rnd {min win.maxw {add `1' guy.x}}}}}
!randstarpos
inf !{
#^the infinite loop command.
#Note that the bang is nessicary as otherwise, the lazy would always
#inherit the same state.
out `\x1b[<rea {rnd guy.y}>;<rea {rnd guy.x}>H<guy.char>'
# ^writes to stdout
out `\x1b[<rea {rnd star.y}>;<rea {rnd star.x}>H<star.char>'
map inp \
`w' !w \
`k' !w \
`a' !a \
`j' !a \
`s' !s \
`h' !s \
`d' !d \
`l' !d \
defa {}
# ^map -- maps a value to a result
# The arguments alternate between
# things to match against and lazies
# to run as a result of those matches.
# The result is always a block that
# will be ccl'd if the match is found.
# The last thing to match against is
# always assumed to be the default.
# It is convention to make the last
# matching argument `defa'.
# `inp' gets a single char from stdin.
ifs {
eql `<guy.x>' `<star.x>'
# ^ eql will return `f' if they're
# not equal and `' if they're equal.
eql `<guy.y>' `<star.y>'
# Note that since output is combined, this block is effectively
# an and operator. The actual and operator is better tho. It
# provides short-circuting.
} then !{
!randstarpos
set score {add `1' score}
out `\x1b[2J\x1b[HScore: <rea {rnd score}>'
}
}