spinny-itty/s.spin

136 lines
4.7 KiB
Text

out `Small ``Game\'\'\n'
use term
# Before we begin, a few notes
# - All objects are strings
# - There are a few different kinds of objects.
# - variables which have a static value they always evaluate to
# - lazies (contained by curlies (`{' and `}')) lazilly evaluate the lines
# within themselves only when nessicary. They may take arguments the same
# way commands do
# - commands, which are essentially lazies behind the mask of a variable name
# - strings, contained by a backtick to open (``') and a single quote to close
# (`\'').
# - Each line begins with any object
# - builtin commands are always 3 characters long
# - the starting object is followed by a space, then the arguments, which are
# space seperated objects
# - the arguments are passed to the first object
# - variables and strings ignore these arguments
# - commands and lazies may access these arguments with the `arg' command
# - interpolation, either within a variable name, command name, or string, is
# done with the `<...>' syntax.
# - The arrows, as they're called, evaluate the line inside them, then insert
# that value into the variable name/command name/string.
# - thus a lone `<varname>' on a line evaluates to the value of the variable
# that is named by varname.
# - To say that backwards, varname contains the name of a variable, and that
# variable has a value, and that value is what we're getting.
# - When a object begins with a bang (`!'), if object being evaluated sets any
# variables, it sets them within the current scope.
# - Variable and function names are stripped of bangs and spaces.
# - Booleans don't exist. Instead, any string that is empty (`') is truthy and
# all other (non-empty) strings are falsey.
# - Numbers are strings in the formats:
# - `[+\-]?real(\.dec)?[+\-]imag(\.dec)?i'
# - `[+\-]?real(\.dec)?'
# - `[+\-]?imag(\.dec)?i'
# - where, imag is the immaginary part, real is the real part, and the .dec is
# the decimal part of the one it appears to the right of.
# - These strings are in any base from 3 to 19.
# - bases 20+ are reserved since they would involve the letter i (which
# denotes the immaginary part)
# - the current base is defined by the 'base' variable, which is always in
# base 2.
# - base 2 is reserved for no good reason.
# - all bases lower than two are reserved because they're inconveinent to
# implement.
set `score' `0'
set `win.maxw' {
# ^ win.maxw is just the variable name. The dot is just a character.
# the dot doesn't mean anything special here.
# We doin RPN :O
sub `1' term:rows
# `term:rows' is the name a command being run.
# since variable names are quite permissive, this is just the name of a
# command defined within the file `term' (imported at the top)
}
set `win.maxh' {sub `1' term:cols}
set `guy.char' `\U0001FBC5'
set `guy.x' `1'
set `guy.y' `1'
# Unicode is supported inside quotes:
set `star.char' `⭐'
# `def' defines a command
def randstarpos {
set `star.x' {
# Get the real part of the rounded number after adding 1. (
# rounding removes decimal parts but leaves the immaginary
# part):
rea {rnd {add `1' {
mul win.maxw rnd
# ^ rnd returns a random number
# from 0 to 1
}}}
}
set `star.y' {rea {rnd
add `1' {mul rnd win.maxh}
}}
}
def w {set `guy.y' {rea {rnd {
max `1' {sub `1' guy.y}
}}}}
def a {set `guy.x' {rea {rnd {max `1' {sub `1' guy.x}}}}}
def s {set `guy.y' {rea {rnd {min win.maxh {add `1' guy.y}}}}}
def d {set `guy.x' {rea {rnd {min win.maxw {add `1' guy.x}}}}}
!randstarpos
inf !{
#^the infinite loop command.
#Note that the bang is nessicary as otherwise, the lazy would always
#inherit the same state.
out `\x1b[<rea {rnd guy.y}>;<rea {rnd guy.x}>H<guy.char>'
# ^writes to stdout
out `\x1b[<rea {rnd star.y}>;<rea {rnd star.x}>H<star.char>'
map inp \
`w' !w \
`k' !w \
`a' !a \
`j' !a \
`s' !s \
`h' !s \
`d' !d \
`l' !d \
defa {}
# ^map -- maps a value to a result
# The arguments alternate between
# things to match against and lazies
# to run as a result of those matches.
# The result is always a block that
# will be ccl'd if the match is found.
# The last thing to match against is
# always assumed to be the default.
# It is convention to make the last
# matching argument `defa'.
# `inp' gets a single char from stdin.
ifs {
eql `<guy.x>' `<star.x>'
# ^ eql will return `f' if they're
# not equal and `' if they're equal.
eql `<guy.y>' `<star.y>'
# Note that since output is combined, this block is effectively
# an and operator. The actual and operator is better tho. It
# provides short-circuting.
} then !{
!randstarpos
set score {add `1' score}
out `\x1b[2J\x1b[HScore: <rea {rnd score}>'
}
}